8/3/2023 0 Comments Civilization beyond earthOil is mostly for orbital things, and geothermal grants you some extra energy, though you'll have to also search for the buildings that need it to make the most use of it. Titanium, oil and geothermal is less important, though you will want at least a few nodes of Titanium for end game satellites and units pretty much regardless of your path. Securing a big deposit of those, or 2-3 smaller ones, is usually a good enough reason to drop a city. When founding new cities, I generally look for strategic resources, especially the 3 affinity ones.Health from virtues is global, so look towards picking up one of those (there is one for large armies in might, one on prosperity of course and one at the bottom of the industry tree if memory serves.) That means a city can only ever contribute health, even if you have much more in it from buildings, so you want to pump them up fast to avoid being permanently unhealthy. If you want mega-cities, you have to pay a lot of attention to food, because health from buildings is local health, and the game stupidly doesn't tell you this. You can go somewhat tall, though the power of traderoutes does mean it is a bit of a self-imposed handicap to do so. The flipside to this is that the AI won't get off its ass to stop another AI from turning their win device on, so you have to keep an eye on the AIs too. There's a depressingly high chance that you can start your 'win the game' machine/building/whatever for a traditional science victory and literally nobody will give a shit.
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